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Badlands
BADLANDS:
M14 Blast Mine [1,000 credits]
You place them in Badlands and if someone dies on them your guild gets an unconfirmed kill
They can only be placed outside the barrier
You can buy as many as you want at a time
They don't detonate everytime they are stepped on
Terraforming Cell [20 credits]
These are used to change the land to either grass, forest, water, mountain or desert
You can use these as many times as you want (until you die)
You can't use them on land that's already terraformed
They can only be used outside the barrier
Temporary Jump Gateway [50,000 credits]
Lets you make a temporary gateway into Georgetown which means you can go back and forth to the square you place it on
Once they are placed they can be used 50 times
They can only placed outside the barrier
Sentry Beacon [20,000 credits]
Lets your guild know when someone else walks on the square that you place it on
Message shows up in the guild Command Center
They can only placed outside the barrier
Jump Shield [5,000 credits]
This makes sure you wont die when you jump into Badlands from the gateway
You can only use them once so it's a good idea to just buy one everytime
Mobile Outpost [1,000,000 credits]
They are like a base for guilds
They can only placed outside the barrier
All bought from Artie's Artillery
Other notes
The barrier is a line going down along 32 and across along 32 which makes a square where you can't use certain items
If you step on a mine you get taken back to Georgetown
Dying from stepping on a mine gives you -1 vitality
Sometimes using the gateway can kill you and it always will if you are carrying mines
When you die in badlands you lose all the items you bought from Artie's Artillery
You can only go up to 500, 500 from the gateway but you can walk further
The rankings of kills are in the Hall of Guilds
There is a map of Badlands in Georgetown called Linear Antenna
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