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Badlands
BADLANDS:

M14 Blast Mine [1,000 credits]

You place them in Badlands and if someone dies on them your guild gets an unconfirmed kill

They can only be placed outside the barrier

You can buy as many as you want at a time

They don't detonate everytime they are stepped on


Terraforming Cell [20 credits]

These are used to change the land to either grass, forest, water, mountain or desert

You can use these as many times as you want (until you die)

You can't use them on land that's already terraformed

They can only be used outside the barrier


Temporary Jump Gateway [50,000 credits]

Lets you make a temporary gateway into Georgetown which means you can go back and forth to the square you place it on

Once they are placed they can be used 50 times

They can only placed outside the barrier


Sentry Beacon [20,000 credits]

Lets your guild know when someone else walks on the square that you place it on

Message shows up in the guild Command Center

They can only placed outside the barrier


Jump Shield [5,000 credits]

This makes sure you wont die when you jump into Badlands from the gateway

You can only use them once so it's a good idea to just buy one everytime


Mobile Outpost [1,000,000 credits]

They are like a base for guilds

They can only placed outside the barrier

All bought from Artie's Artillery


Other notes

The barrier is a line going down along 32 and across along 32 which makes a square where you can't use certain items

If you step on a mine you get taken back to Georgetown

Dying from stepping on a mine gives you -1 vitality

Sometimes using the gateway can kill you and it always will if you are carrying mines

When you die in badlands you lose all the items you bought from Artie's Artillery

You can only go up to 500, 500 from the gateway but you can walk further

The rankings of kills are in the Hall of Guilds

There is a map of Badlands in Georgetown called Linear Antenna


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